using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Data/Enemy")]

public class EnemyData : ScriptableObject
{
    [field: SerializeField] public Sprite Image { get; private set; }
    [field: SerializeField] public int Health { get; private set; }
    [field: SerializeField] public int AttackPower {  get; private set; }
}
